Room Reflection Analyzer
Visualize where sound reflections concentrate in your home theater room. See heatmaps of reflection density on every surface to identify treatment zones before buying a single acoustic panel.
Room Setup
Room Plan (Top Down)
Speaker positions update as you change inputs. Heights are projected onto the floor plan (shown as purple dots).
How Room Reflections Shape Your Sound
Every speaker in your home theater radiates sound in a wide pattern. Only a fraction reaches your ears directly - the rest bounces off walls, ceiling, and floor before arriving as reflections. These reflections arrive milliseconds after the direct sound and can either enhance spatial impression or blur imaging and intelligibility, depending on their timing, direction, and intensity.
The difference between a good-sounding room and a great one often comes down to controlling where and how these reflections arrive at the listening position. This tool shows you exactly where to focus that effort.
What the Raytracer Does
The analyzer casts thousands of rays from each speaker position in a Fibonacci spiral pattern that uniformly covers the speaker’s dispersion cone. Each ray bounces off room surfaces up to twice (first and second order reflections), losing energy at each bounce based on surface absorption. The tool tracks every intersection point and maps them as a density heatmap on each surface.
Red and yellow zones on the heatmap show where reflections concentrate. These are the areas where acoustic treatment - absorptive panels, diffusers, or a combination - will have the greatest measurable impact on your room’s acoustic performance.
Reading the Results
Ceiling typically shows the highest reflection density in any immersive audio layout. Every bed-level speaker bounces off the ceiling, and height channels radiate directly from it. Ceiling treatment is usually the highest-ROI investment.
Side walls at the listening position show strong first-order reflection zones from the front L/R speakers. These reflections arrive 2-5ms after the direct sound and directly affect stereo imaging. Treating these zones is standard practice in any critical listening environment.
Front and back walls receive reflections primarily from surround and rear speakers. Treatment priority depends on your layout - 7.1 and above configurations send more energy to the back wall through the rear surround channels.
Floor reflections are naturally managed by carpet, rugs, and furniture in most rooms. If your floor is hard (tile, hardwood), the heatmap will show significant floor reflection density that a thick rug at the listening position can address.
Speaker Placement and the Room Plan
The top-down room plan shows your speaker positions calculated from standard Dolby recommended angles. The tool places bed-level speakers on walls by casting rays at the correct azimuth angles from the listening position and finding wall intersections. Height speakers are placed on the ceiling using both azimuth and elevation angles.
This automated placement gives you a quick sanity check - you can immediately see if your room proportions work with your chosen layout, or if certain speakers end up in impractical locations (too close to corners, bunched together on a short wall, etc.).
V1 Limitations
This is a bare-walls analysis using a simple rectangular room model. Real rooms have furniture, openings, and irregular surfaces that change reflection patterns. The tool uses a hard dispersion cutoff rather than measured speaker directivity data, and traces at a single representative frequency (1 kHz).
Future versions will add surface materials, treatment panel placement, measured directivity for popular speaker models, and multi-frequency analysis. Even in its current form, the tool identifies the primary treatment zones that would emerge from any more detailed analysis - geometry drives the fundamentals.